HTC Vive introduces VIVE Focus 3 Facial Tracker and Eye Tracker
- HTC VIVE expands rich VIVE Focus 3 ecosystem with Eye and Face Tracking
- Lightweight and user-friendly, with low latency and high-precision, fitting into VIVE Focus 3 seamlessly
- VIVE’s new trackers suit a wide range of use cases, from helping to create realistic avatars, through to medical assessments
Enhanced eye and facial tracking boosts engagement with peers for enhanced virtual collaboration and human interaction in VIVE Focus 3, ideal for virtual events, training, chat groups, VIVE Sync remote meetings, animation and motion capture, and more.
Express yourself in VR
VIVE Focus 3 Facial Tracker makes it easy to naturally convey your emotions and read intentions in real time. Its mono tracking camera captures expressions through 38 blend shapes across the lips, jaw, cheeks, chin, teeth, and tongue to precisely capture true-to-life facial expressions and mouth movements on avatars.
With a 60Hz tracking rate and optimised runtime for facial tracking, users can synchronise lips to voice with minimal latency and enjoy lifelike interactions in high fidelity. VIVE Focus 3 Facial Tracker set up is made easy as the module seamlessly connects to VIVE Focus 3 headsets through the built-in USB Type-C port with no need for add-ons or adaptors.
The benefits of facial tracking are vast, improving soft skills in presentation coaching, customer service management, training, and more. Users can track and improve their emotional preparedness, helping to achieve better real-life outcomes across many applications, from education and healthcare to human resources and creative industries.
Unlock the benefits of eye tracking
Gain access to insightful data with VIVE Focus 3 Eye Tracker and reach a heightened level of VR immersion. Bringing realistic eye movements and blinks to virtual avatars delivers true-to-life virtual collaboration and improves human connections in VR through expressive, non-verbal interactions. By tracking and analysing eye movement, attention, and focus, businesses can open the door to deeper user behaviour analysis.
The dual camera setup with supporting IR illuminators is capable of capturing data for gaze origin and direction, pupil size and position, and eye openness. The lightweight module easily attaches magnetically to the headset without impacting the balanced ergonomics and the adjustable IPD works perfectly with the VIVE Focus 3 headset to help users find their viewing sweet spot.
VIVE Focus 3 Eye Tracker allows you to see what users see to understand intentions and improve feedback, perfect for training and education scenarios. Measure duration and locate direction with heat mapping and gaze tracking to gain insights about performance and interaction to improve outcomes. VIVE Focus 3 Eye Tracker also helps to understand how users naturally interact with a product and improve the experience by uncovering actionable insights about user intent.
VIVE Focus 3 Eye Tracker also makes gaze control possible, opening new avenues for how people experience immersive content, as well as new accessibility options. Eye Tracking also helps with GPU workloads, as foveated rendering prioritises areas where the user is actually focused.
Both VIVE Focus 3 Eye Tracker and VIVE Focus 3 Facial Tracker support Unity, Unreal Game Engine, and Native. Developing is easy with VIVE’s WaveSDK and upcoming OpenXR support and it’s also seamless to stream content from a PC via VIVE Business Streaming.
A rich ecosystem for professional VR
VIVE Focus 3 has a rich ecosystem of both hardware and software for professional-grade VR. Since launch, HTC VIVE has released five accessories, including VIVE Wrist Tracker, multi-battery dock and carry case giving businesses the features and flexibility to create their ideal VR set-up.
Hand-tracking, OpenXR, extensive Wave SDK, Location-Based Software Suite and MDM support open the possibilities for developers. Devices also come with VIVE Business Warranty and Services which includes a two-year commercial warranty, and expedited return/replacement if needed.